The Effect of Blended Learning Use on Learning the Discus throw Event and Movement Creativity among Students of the Faculty of Physical Education At Yarmouk University
Keywords:
Blended learning, Movement Creativity, discus throwingAbstract
This study aimed to identify the effect of blended learning use on learning the discus throw event and movement creativity among students of the Faculty of Physical Education at Yarmouk University. For the purposes of this study, the researcher used an experimental approach following two equal groups method. Study sample consisted of forty students (N=40) that were enrolled in the "training athletics" course during the second semester 2021/2022. Participants for this study were selected deliberately and divided into two equal groups. The experimental group followed blended learning strategy whereas the control group learned by a traditional strategy of discus throw. The experiment lasted for 5 weeks, three times a week, and each session was 50 minutes long. For the movement creativity measurement, the researcher used a tool developed by Al-Shamayleh (2015) that consists of 40 items. Moreover, the researcher developed discus throw assessment for its purposes. Study results showed the effectiveness of blended learning application on learning the discus throw event and movement creativity among students of the Faculty of Physical Education. Posttest results showed significant improvement among the experimental group compared to the control group in both variables; discus throw and movement creativity. The researcher recommends the use of blended learning during the teaching to be in the line with the global teaching strategy development.